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Notify me of new posts via email. Share this: Twitter Facebook. Like this: Like Loading Published by Thought and Memory. Stop it. Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Email required Address never made public. Name required. Follow Following. While this is the second expansion pack for Cossacks: European Wars , it is packaged as a stand-alone game.

You get all the gameplay tweaks from the first expansion, The Art Of War, together with a bunch of all-new missions, nationalities, units and features. Switzerland and Hungary are the new countries in question, and each sports unique cavalry and infantry units and a distinct architectural style.

There are new maps to try your hand at, and the new terrain styles are supplemented by a user mod pack that contains a further 30 units. None of which should distract from the fact that this is fundamentally the same micromanagement-heavy game released last March.

And despite the developer's claims to have improved it, the Al still leaves a lot to be desired, committing such ills as telling formations of cavalry to stay put while distant artillery slowly decimates them. And, in single-player at least, victorious strategies usually revolve Laround building the right type of buildings and troops, rather than movements on the battlefield.

The visuals still look pretty good. They have 6 types of resources: wood, coal, food, iron, stone and gold. Some of them are mined in mines, and some are mined by peasants in the fields. All resources are taken over by the city center from which you manage. With what you get, you build barracks, centers for the study of technologies and fortifications, while the technologies themselves require new resources. The combat system is closely related to coal or iron: firing units will not be able to attack if you do not have these resources.

All units require gold especially mercenaries and food when created. If you run out of the first or second, then the army will die or turn to desertion. Units are divided into several classes. Infantry, navy, cavalry, artillery, mercenaries, priests and peasants.

Everyone is considered to be fighting, except for priests and peasants.. Tactical superiority is achieved through the competent use of infantry and cavalry, and if you have developed artillery, then you cannot lose.



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