Platform Notes How This Book Is Organized What Was Left Out Conventions Used in This Book About the Code Using Code Examples Comments and Questions Acknowledgments 1. Introduction 1. Query a Message Queue 1. Using Set Semantics with Data 1. Sort Results in a Culture-Sensitive Manner 1. Query and Join Across Data Repositories 1. Strings and Characters 2. Introduction 2. Determining the Kind of Character a Char Contains 2. Inserting Text into a String 2. Removing or Replacing Characters Within a String 2.
Encoding Binary Data As Base64 2. Decoding a BaseEncoded Binary 2. Converting Strings to Other Types 2. Creating a Delimited String 2. Extracting Items from a Delimited String 2. Iterating over Each Character in a String 2. Testing a String for Null or Empty 2. Appending a Line 3. Classes and Structures 3. Introduction 3.
Creating Union-Type Structures 3. Making a Type Sortable 3. Making a Type Searchable 3. Making Error-Free Expressions 3. Reducing Your Boolean Logic 3. Casting with the as Operator 3. Returning Multiple Items from a Method 3. Parsing Command-Line Parameters 3. Initializing a Constant Field at Runtime 3. Building Cloneable Classes 3.
Disposing of Unmanaged Resources 3. Determining Where Boxing and Unboxing Occur 4. Generics 4. Introduction 4. Deciding When and Where to Use Generics 4. Understanding Generic Types 4. Using a Linked List 4. Reversing the Contents of a Sorted List 4.
Replacing the Hashtable with Its Generic Counterpart 4. Using foreach with Generic Dictionary Types 4. Constraining Type Arguments 4. Collections 5. Introduction 5. Swapping Two Elements in an Array 5. Reversing an Array Quickly 5. Inserting and Removing Items from an Array 5. Storing Snapshots of Lists in an Array 5.
Persisting a Collection Between Application Sessions 5. Iterators, Partial Types, and Partial Methods 6. Introduction 6. Creating an lterator on a Generic Type 6. Creating an Iterator on a Nongeneric Type 6. Creating Custom Enumerators 6. Implementing Iterator Logic 6. Forcing an Iterator to Stop Iterating 6.
Dealing with Finally Blocks and Iterators 6. Implementing Nested foreach Functionality in a Class 6. Organizing Your Interface Implementations 6. Adding Hooks to Generated Entities 7. Exception Handling 7. Introduction 7. Knowing When to Catch and Rethrow Exceptions 7. Preventing Unhandled Exceptions 7. Getting Exception Information 7. Getting to the Root of a Problem Quickly 7. Creating a New Exception Type 7. For those who are ready to put the new capabilities of C 3.
The new edition offers more than code recipes to common and not-so-common problems that C programmers face every day, including a new chapter on LINQ language integrated query , two expanded chapters for recipes for extension methods, lambda functions, object initializers, new synchronization primitives and more.
According to Hilyard and Teilhet, revising the book allowed them to experience closely how the language has evolved with the addition of LINQ, extension methods and other constructs that allow a more functional style of programming, while continuing to be a great object-oriented language as well.
Moreover, the new edition shows how to use a declarative style of programming in everyday problems. More information about C 3. An active participant in the technology community, the company has a long history of advocacy, meme-making, and evangelism. Email a link to this press release. Skip to main content.
Press Release: December 19, "Programming C 3. The first ten chapters set up the flexible, reusable framework based in C and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic raci Password sniffing, spoofing, buffer overflows, and denial of service: these are only a few of the attacks on today's computer systems and networks.
At the root of this epidemic is poorly written, poorly tested, and insecure code that puts everyone at risk. Clearly, today's developers need help figuring out how to write code that attackers won't be able to exploit. But writing such code is surprisingly difficult. It contains a wealth of solutions to problems faced by those who care about the security of their applications.
It covers a wide range of topics, including safe initialization, access control, input validation, symmetric and
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