As visually impressive as they are - in particular Sauron's new servants which include spiders and dragons - they're all still pretty easy to beat and often display the tactical awareness of an under five's football team.
And don't even get me started on the naval battles. There isn't a word in Elvish, Entisli or the tongue of man that could do justice to how just bad they are.
The game sparkles with EA's usual veneer, with some impressive visuals and truly gargantuan battles adding real beauty and bite to the proceedings. The story - what there is of it - is fairly entertaining, while heroes have an excellent array of visually spectacular skills that can be used to turn the tide of battle.
What's more, you can also harness the power of the One Ring or the Evenstar depending on your allegiances , with a multitude of defensive and offensive spells available to you, including meteor showers that turn enemy units into paste and humorous yet deadly appearances from Tom Bombadil.
The two story-driven campaigns seem hollow and overly scripted, and at around five hours each, are far too short. Battles seldom feel like desperate struggles or brutal skirmishes and rarely require much strategy. You also can't help but feel that the game's been somewhat dumbed down, as though attempting to appeal to a mass-market audience with its sheer simplicity.
What's more, the dual licences feel utterly under-used, the voice-acting is a shadow of the original's and the build-anywhere feature just makes the game feel like a myriad of other mildly entertaining yet eminently forgettable RTS games that have come and gone over the last few years. However, in no way is it anywhere near the game we hoped for. What a waste. With Rome: Total War and Star Wars: Empire At War proving just how effective a marriage between turn-based campaign and real-time battles can be, EA LA obviously thought it'd better try its hand at doing something similar.
So, it set about dividing Middle-earth into some 40 provinces, and you must conquer them all or just a specific few if you're pushed for time and become the supreme ruler of Middle-earth. Sounds great in principle, but once you start playing, you quickly realise just how unwieldy and ugly the campaign map actually is. In fact, it's so clumsy that it feels more like an afterthought than a well-planned feature. Quite frankly, EA LA shouldn't have bothered.
Battle tor Middle-earth II lets you create throngs of elven archers, dwarven axmen, rock-throwing cave trolls, human cavalry, Uruk warriors, and more to dash on ancient battlefields. It's a tad more epic than the whole scooping-water-out-of-the-ocean-with-a-spoon thing when you're sticking your blade in one goblin at a time But, as in any real-time strategy game, before you get your troops, you first have to collect resources and construct production buildings.
It's not a complicated process, although BFME2seems to assume its players have seen some RTS action in the past Within the first few missions, you're already managing multiple menus, heroes, units, buildings, and powers, and you can't slow down the game to think or breathe. The tutorials, as helpful as they are, don't really prepare newbies property for army-commander duties in Middle-earth. Veterans, however won't have any problems with the campaign. When everything starts kicking in--the controller shortcuts, unit abilities and weaknesses, what buildings produce what, etc.
The battles don't take place on generic tiled landscapes. Rather, each campaign mission plays out in wonderfully designed stages created specifically to capture your imagination: Cities shine with waterfalls and statues, docks bum from naval bombardment, and the fortress of Dol Guldur intimidates with its skyscraping towers and obsidian walls.
The different factions Isengard, elves, goblins, etc. And the corpses should be piling up plenty on Xbox Live: Multiplayer offers lots of maps, a couple of first-person shooter-influenced modes see sidebar , and generally smooth play fit only crashed on us once during our playtesting , though the four-player cap and inability to team up against CPU opponents kinda stinks of dwarf breath. Though Patrick may feel otherwise, I gotta say I think EA did a commendable job adapting the complicated controls of this keyboard-first game to the tight quarters of the controller.
In mere minutes I was managing resources and calling out orders with ease. So it wasn't the controls that made this game hard to play--it was the resolution. Icons, percentage numbers, and other onscreen displays are tiny, which leads to big frustration when you're trying to set up your base.
This also has an effect on your ability to distinguish who's who among your units--expect a lot of zooming in to make sure you've selected the archers, not the swordsmen, and zooming out to issue the attack or new position command.
But I do love that, instead of pushing you through the narrative of the books and movies again , the campaign parallels those events by focusing on the obscure War to the North, explaining why the elves and dwarves were missing in action--a treat for any Tolkien nerd.
With BFME2, EA makes a noble effort to buck this trend with the controller, but the game has way too much to do and not enough buttons to work with sony, Jay. BFME2's Xbox-level graphics also hurt, and the entertaining, Risk-esque War of the Ring mode from the PC version is gone, so single-player just isn't as fulfilling though I can't say I miss that mode's dull multiplayer variant.
But while the solo campaigns offer familiar RTS missions, the game presents them with a very solid eye for the Tolkien feel--what can I say, it's fun to crush Rivendell. Also, multiplayer features a nice slew of achievement-friendly Live modes, which play into the best reason to get this version: to have an achievement list that reads like Gandalfs resume. The Lord of the Rings is one of those franchises that you can't help but think of in videogame terms.
Fun to a degree? Choose a different resolution under "Display Options" and then click on "Accept Changes". This should correct the problem. If you choose, you can switch back to your original resolution.
You will experience problems running the demo with a monitor set to "portrait mode". That is, if your monitor is set to display content vertically instead of in the traditional aspect ratio. This issue has been resolved by Nvidia, and will be addressed with the next release of video drivers. ATI is aware of this problem, and it should be addressed with the next release of their Catalyst drivers.
Make sure you update your Audigy with the latest drivers. If you choose to select the EAX3 option, make sure that you have the proper speaker type selected in Windows. To do so, do the following: 1 In Windows, click on "Start". If you have your screensaver enabled and it is activated while the demo is loading the tutorial or any skirmish map, the demo will be minimized to your Windows taskbar, which is typically located at the bottom of your Windows desktop.
If this happens, deactivate the screensaver and maximize the game by clicking on the "Lord of the Rings tm , The Battle for Middle-earth II tm demo" button on the taskbar. Files Menu. Latest Files. Please wait while your search is submitted. VRMark Basic Edition v1. Games of January With Google Earth Plugin you can zoom in any part of the globe, view from a few meters distance, pan, tilt and zoom. Also, with this Google Earth. From the makers of award winning software Desktop Earth.
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Empire Earth II, like all the other RTS games before it, is another attempt by the game developer, Rockstar, to try and give us another well-conceptualized "immersive" map-based strategy game, albeit. Download Latest Version for Windows. Download Latest Version for Free. SimCity Societies.
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